
I would suggest locking this layer for now to keep from accidently editing the plane while working on other parts of the model. Create a new layer titled “Infinite Plane” and move the plane to this layer.

This will create a ground where your box can cast shadows. Next navigate to V-Ray->V-Ray Objects->Infinite Plane to create an Infinite Plane in your Scene.V-Ray should then appear in the top bar menu. If V-Ray is not currently in the top bar but you are certain that it is installed, in Rhino click on Render -> Current Renderer and select V-Ray for Rhino. Next, make sure that V-Ray is installed and visible on the top menu bar as shown below.

Make a new layer in Rhino and call it “Box” and move the box to this layer.This is a sample geometry, so it can be whatever you would like. To start, create a simple Box by typing “box” in the Rhino command prompt.Those materials are only an approximation.Below is everything you will need to know to start creating rendered images from Rhino using V-Ray. In essence, it is pointless to render V-Ray materials with other renderer (Cycles) and expect plausable results. For each V-Ray material a corresponding Rhino material is created, as close as possible (but not equivalent), so the Viewport and other renderers can work. It does not understand V-Ray materials and it renders the Rhino material as is in the viewport. This can happen in two ways: chage something for each material or open the file by the File|Open menu command. tx file compression, and all existing files, must refresh the viewport material cache. tx files to something Rhino can understand. So, in order to display this hint, we need to convert the.

It does and will never match the actual V-Ray render. The “rendered” viewport representation is just a hint. tx format, which is not displayable in the Rhino viewport, not directly. If you see “white” materials in viewoport “Rendered” mode, that is because we changed our library texture compression.
